2/20/2024 0 Comments Star citizen 3.0 trade chart![]() When you wake up in bed and get in your ship and travel across the universe, there are no load screens. We keep everybody playing together, and the servers control different sizes of groups, from the micro-level of one room all the way to a system, depending on how many people are in each area.ĭavis: Already there’s no loading in the game as it’s playable now. If I jump from one system to another, it’s sending me to another server with everyone who’s in that system. The first iteration will be getting it working so the servers talk to each other and pass people to each other in one instance. Each server will control the people that are nearby each other, and then once they move to another system or planet or even room, because it scales with the bounding - you might have 500 people who in one room, and we’d have one server dealing with that. If we have 10,000 people playing together in one instance, one universe, what will happen is, some people may on one planet, some people may be on another planet, and some people may be in a different system. What you have is one server passing people to another server. The big thing we’re working on, though, is the ability to have servers talk to each other. That allows us to support the numbers we have in an instance right now. We’re very efficient about what information gets passed to different players. We had to rewrite the whole network layer to support this huge infrastructure. Obviously we were originally using the CryEngine and now we’re using Lumberyard. We had to completely rewrite the network layer of the game. What we’ve done is we’ve worked on a lot of tech. Roberts: Once again, that comes down to the server meshing. GamesBeat: What are some of the things that have to happen in order to realize that goal? GamesBeat: The point where you can accommodate a very large number of players, hundreds of thousands, how far away do you think that will be? People will get involved in the public test universe as we release the next one as well. But right now, as far as the concurrency of players together, we have thousands of players who are in the game all the time.ĭavis: 3.1 is live right now, and that’s the one that everyone’s playing. We’ll probably get up to about 100-odd once we get the unconstrained streaming stuff in later this year. But the goal is to have everyone in the same instance. When they take off into space, another server takes over. You can have 200 people in a room, and when they leave that room, another server takes over. The servers will patch people from place to place. That will go up, but the final plan is obviously once we get the server meshing in - that won’t be this year, but that will be coming in next year - that will allow everyone to play in one huge instance with all the players. Roberts: In terms of an instance, right now we can put about 50 players in an instance. GamesBeat: Where are you now as far as how many people can be accommodated in the alpha? Is that going to change? Are you in the hundreds or thousands of players? The great thing about what we’re doing is that with the support from our community, we get to build it with the community, and then once we’ve dropped it, we go through the process of asking the community, what are the next features you’d like to see? Then we can that into the next drop as the game continues to be built. Once we got that working, then we moved on - of course I was doing a lot of work on getting the technology and the engine going back then. Roberts: I joined in 2013, and the first playable was a year after that, in June or July. GamesBeat: As far as being playable, how far back does this go now for Star Citizen itself?ĭavis: It goes back to our very first hangar module, which was 0.1.2 or something along those lines? It’s ready to go live, and it’s been cool to get everything running and get some feedback from our players. They’re jumping into the 3.2 release to give us helpful feedback. We have people playing hundreds of hours of all those modules every week. On a general basis that’s where we are.Įric Kieron Davis: With Star Citizen, the universe and all of our modules are playable now. We have a big tentpole milestone coming in 3.3, which is going to expand the universe massively. ![]() That’s generally our push this year.ģ.2 is obviously in June. Now, this year, it’s really about refining the player experience, making it easier for people to play together, making the UI more sophisticated so it’s easier to use, and getting some other feature work into the game. The first few years were about getting the tech running, getting the engine up to speed, getting it to work for 64-bit, all the tech work we had to get done to support this huge universe. 3.1 was in March, and obviously next week, with 3.2, we’ll be getting a bit more gameplay into the Star Citizen universe. Erin Roberts: So, 3.2 is a continuation toward getting the game out.
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